Tag Archive | "USA"

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Atlus USA Trailer: Super Robot Taisen OG Saga: Endless Front

Posted on 28 August 2010 by admin

Second collection to the Super Robot War Series.

Here’s the description of the game.

Super Robot Taisen OG Saga: Endless Frontier is a unique sci-fi/fantasy RPG that takes players across a variety of worlds, ranging from an apocalyptic wasteland covered with the hulks of downed spaceships to a fantastical place of fairy tales and dark magic. Join Haken Browning: gunslinger, professional bounty hunter, and amateur ladies’ man, along with his motley crew of robots, were-beasts, secret agents, and busty princesses as they delve deep into the mysteries of how their worlds came to be and face a threat that imperils the multiverse. Available April 2009. For more information, visit: www.atlus.com

Great game to have!

See the article here: Atlus USA Trailer: Super Robot Taisen OG Saga: Endless Front

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Gurren Lagann’s Kamina in LA anime convention

Posted on 22 April 2010 by admin

Gurren Lagann’s Kamina set for the LA anime convention this coming July as announced by Aniplex the voice cast person himself Katsuyuki Konishi (see picture inset above).

He’ll also be there to be judge panellist for Kamina cosplay contest as well.

I’m sure they will be plenty of Kamina wannabes out there who’ll love to give this a major thrill!

Just like this one down below.

Not bad at all.  Great effort for the Spanish dude’s flawless Japanese dialogues!

Totally rock! ^^

Are some of you guys keen to see some great cosplays in your neighbourhood as well?  Or are you planning to do some cosplays yourselves?

Source: Animenewsnetwork.com

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Robotech’s pioneer producer passes away

Posted on 22 April 2010 by admin

Carl Macek: Robotech's pioneer

Bad news…..

Received this difficult news feed about one of the pioneer founders of Robotech stories, Carl Macek, was found dead due to a heart attack he suffered at home.

Carl Macek was responsible in redubbing Macross series, along the other two giant robot anime shows that gave us one of the longer running anime franchise series of today known as Robotech (see picture below) in the early 80s.  Besides this project, he’s also responsible for dubbing other anime project as well such as Captain Haylock and the Queen of Thousand Years, and the more recent Bleach and Naruto.  He also does other types of art direction works that are non-anime related as well such as the Heavy Metal series.

Even though, up to this point of my life, I never favour Robotech series a lot as I used to during my teenage years – this goes the same for others in anime forums.  However, because of what he’s done so much to create such a successful American-brand anime franchise, a lot of anime fans in many parts of the world would not have existed.  And perhaps their exposure to anime wouldn’t be as big as it is now.

Robotech Series by Carl Macek

So without further ado, here’s Youtube video footage, paying great tribute to Carl Mazek.

R.I.P Carl.

Source: Animenewsnetwork.com, Animenation.net

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Anime 2010 and beyond: In Reverse?

Posted on 13 January 2010 by admin

Just followed this tweet in my Twitter account. The link says something about what’s coming to expect within the upcoming decade for the anime industry and where it’s heading towards…

Moe is a trend in anime towards the use of underage, often barely-clad heroines with no unique character traits.

One of the biggest anime of 2009, maybe even of the decade in Japan if we’re talking merchandise and media sales, was a little slice-of-life show by the name of K-ON. Animated impeccably by Kyoto Animation (home to other otaku favorites like the The Melancholy of Haruhi Suzumiya series, Lucky Star and just about every good dating sim adaption,) it was a wildly successful in Japan, just as one would expect given it’s linage. Like previous Kyoto titles, its characters quickly shot to the top of favorite character surveys in Japanese magazines and on Japanese websites, otaku not only bought the usual swath of official figurines and unofficial doujinishi, but they bought replicas of the character’s musical instruments, even though they may never actually play them. Otaku in Japan even traveled to other parts of country so they could watch the broadcast in real-time just that much sooner.

However, six months later, this wildly popular show sits unlicensed in North America (yeah, I know the cycle is slower these days, but this was the big title of the season for otaku,) and even in Japan, K-ON is sliding down the character and TV series surveys in favor of the next moe-blob anime (a term coined to describe the rounded and almost nondescript design of many current otaku favorites.) Rather than a lasting Beatlemania-like popularity, K-ON’s reign feels more like the Monkees’ or maybe more tellingly Dexy’s Midnight Runners’ (or for our younger readers, K-ON’s success maybe more like Hanson than Green Day.)

Now, don’t get me wrong – I think K-ON’s a fun show, and when compared to other recent Kyoto adaptions of the slice-of-life-comedy genre, namely Lucky Star and the most recent season of The Melancholy of Haruhi Suzumiya (both of which had direction issues,) it’s one of their better titles. Solid animation, solid pacing and generally enjoyable, with little references for the music fans paying close attention. I’m actually hoping someone grabs it for a US release.

However, K-ON and it’s ilk can’t be the driving force of the anime industry, not even in Japan, let alone internationally.

Why? Because the otaku-oriented moe style doesn’t seem to work outside of otakudom. Within that fandom, it yields tenuous popularity at best (a corollary exists with the bishonen-driven style marketed to fujoshi [girl otaku] but considering they’re marketed to sparingly relative to otaku, it’s not an immediate concern to the anime medium.) You certainly can’t take titles like that to the broadcast outlets anime currently has in the US, and it’s TV exposure that changed anime in America from the niche hobby of nerdy college-age males, to something mainstream enough that manga like Fruits Basket and Naruto took Top 20 spots in the USA Today book sales charts. None of that was built on the back of being purely otaku oriented though, and some of the best titles from moe realm have ultimately not panned out, leading one to question the overall direction of the industry.

Take for example the first season of Haruhi – it was incredibly well-received in Japan and internationally, at least if forum discussion and merchandise sales are any indicator of success. Even with that initial positive reception, we now see the US limited edition release on clearance at RightStuf for a fraction of what the volumes initially went for, and even less than original standard edition singles. Lucky Star is even more problematic: it’s limited edition volumes were canceled due to slow sales.

Now, to be fair, the whole anime industry was moving away from singles, and towards the high-end limited editions that many fans demanded (yet not many purchased as time went on) were caught in that shift. More pressingly, moe is probably here to stay – unless a huge shift or backlash in otaku tastes occurs in Japan, that market seems constantly ravenous for new, somewhat generic 2d-idols that you can make figurines and pillow cases out of. However, the notable issues with moe titles that seemed like such sure-fire successes makes it clear that the purchasing habits of Akihabara can’t dominate where the industry goes if you want shows to work internationally. Well, actually, maybe it can, but it’s going to require some give and take.

Time is Money

Plenty of American distributors have been candid about the problems they’ve had getting Japanese distributors to realize their niche title wasn’t worth the kind of money Pokemon, Naruto or Dragon Ball Z command. The pressure to get studios to more accurately gauge the value of their series upfront is more critical than ever with the move to box sets. To be fair, a lot of studios have gotten the message, and even on series that were very popular in Japan, they’ve begun to recognize that America isn’t the same country (with the retail price of box sets beginning to shift from the $120-$200 to $40-$70 dollar range.) But that’s only half the battle, maybe even less.

After all, you start with the fact that not every company in Japan seems to have gotten the memo that the anime bubble has burst. In spite of seeing some of their contemporaries and American partners go bankrupt, some Japanese studios and distributors don’t yet understand that the US market is very different from Japan. In fact, they’ve gone in the exact opposite direction necessary. While US releases are becoming inexpensive (some recent boxset MSRPs are similar to that of a Hong Kong bootleg,) major titles in Japan are still often at best 3 episodes per disc, and often runs between $70-100 a disc. Amazingly, 10,000 copies or more will move in first week sales with many Japanese otaku buying multiple copies of a disc at outrageous prices. Yet, some Japanese studios and distributors, even after the direct failure of Japanese-style marketing in the US (as seen with Bandai Visual USA,) don’t get it, and want too much for a title with limited marketability. This results in various titles of all sorts sitting on the side lines, losing their market value (as the longer it’s unlicensed, the less hype it has surrounding it, and thus the less likely it is to sell well) while the US company tries to hammer out a deal that will allow them to turn some kind of profit given the projected sales for that title.

Now, if moe is going to be an on-going and often dominant part of anime, then the price points have to give because you’re never going to get any crossover into the mainstream with these titles, and you simply can’t charge the consumer the same amount for this type of show. In fact, everything that’s not DragonBall Z, Naruto or Pokemon, even if it’s a really brilliant, unique niche title, has to cost less than it used to now. That makes things difficult because a lot of anime studios used to use the upfront payments and royalties from US firms to get themselves into the black on titles. Now, at the very least it’s going to be mostly on royalties (upfront advances just won’t cut it,) and those profit points might be out there for an uncomfortably long time in an industry already notorious for underpaying most of the talent involved. However, that’s the direction in which it has to head, and really, the Japanese studios need to understand that it’s better to get some money for a show than nothing. The longer things drag out, the higher the probability that they’ll get nothing for a title. For the studios in Japan with libraries of content that stretch back decades, the only way those classics will turn up is if the upfront cost is very low and the same can be said of a new but niche title (regardless of why it’s niche.)

There is a way for anime companies to get good money from US companies again, and diversify their offerings in the process. They might even reverse loss of talent (both in the US and Japan) to the video game industry. But the hardcore fandom might be a bit adverse to this, and it’s a big risk for everyone involved…

If there is a future, it’s not in isolation: co-produce or stagnate.

Co-productions. The idea has produced some amazing work that probably wouldn’t have been half good without upfront capital from multiple international companies. The Ghost in the Shell: Stand Alone Complex series and films, Samurai Champloo and Afro-Samurai just to name a few owe their existence or at the very least their excellent quality to a combination US and Japanese companies putting up money from the get go. Now, it’s not always panned out – ADV’s Lady Death was roundly panned by critics, Eureka Seven was not the explosive success Bandai Entertainment hoped for and IGPX managed to be one of the most beautiful flops ever animated. Shame too, because at least IGPX and Eureka Seven were quite good and certainly fun.

Still, that money ensured diversity because by and large it wasn’t American co-pro dollars or even pre-license dollars going to bland moe titles – they can support themselves in Japan for the most part. No, it was going to the kind of shows that tend aimed for something fresh and unique while also shooting for a wide, crossover audience. If that influence disappears, anime viewers the world over will be lucky if there are two unique series a season, and of that handful, maybe one classic a year. Add to that the fact that outside of Fuji TV’s Noitamina block, a block explicitly created to have anime that’s outside of the typical demographics, there are not a lot of shows these days that are really trying to break new ground, and that can in part be chalked up to a lack of co-production creating an incentive to be different.

In fact, if you took Noitamina out of play, the past few seasons in Japan would’ve been pretty dry for titles that aren’t moe fodder or kids shows or both. You’d have Michiko to Hatchin, Darker Than Black and uh… hmm. There aren’t even good number of shoujo anime titles, especially borderline josei-titles like Honey And Clover, Nodame Cantabile and Kimi no Todoke without that one block. Anime’s diversity shouldn’t hinge on so little because it’s too easy for that to dissappear with one management change (much as Cartoon Network’s programming diversity shouldn’t have hinged on essentially Toonami.)

Now, with Funimation announcing a head of original development, that might be exactly what is needed to keep things diverse, high-quality and therefore more viable, but it’s got to be original development. It’s going to take hard work, a commitment to working with people may not give a care about executive notes, and the courage to soldier on inspite of the occasional dud. It’s certainly not going to work if the game plan is to just license some generic US teen literature series or some random manga, and then throw that at any old studio and director with a bag of money. I don’t think they’ll do that either – they supposedly insisted Akitaro Daichi return for any Fruits Basket continuation they put their money behind, and upon hearing that Natsuki Takuya, Fruits Basket’s manga-ka, wouldn’t support that, they dropped because they knew a shift in staff wouldn’t work. However, that same stringent standard will be essential in making sure they make good, marketable work.

Part 4: So what if the industry stays moe and overpriced?

Somehow, in spite of the fact that a lot of the old generation of the anime fandom has dropped out from attending cons constantly, and even a notable percentage of the anime boom era fandom seems to be cutting back on con attendance and spending (to put it another way, I’m a boom era fan and many of the friends I made through anime don’t care about it much any more,) anime cons keep getting greater attendance from coast to coast, and it begs the question whether diversity really matters. Maybe everything can be reverse harems, yaoi and shota for the girls, regular harems, yuri and lolis for the guys and slice-of-life high school anime for everyone. Shoot, even with those restrictions, it not like some good shows aren’t made – shows like Gunslinger Girl, Ouran High School Host Club and The Melancholy of Haruhi Suzumiya all have their explicit target demographics, but they are all also wonderfully done shows with great characters, fantastic settings and all the technical points locked down. However, I think if you want to get any of the old generation or even a lot of the anime boom generation interested again, it’s not going to be with the easy otaku and fujoshi plays, even the really fantastic ones with spot-on technical skill. Too many long time fans have been their and done that, and they came to anime because it was doing something bold and new, not holding to tropes in lock step. I think even the newer fans will burn out on it if their isn’t a commitment to being smart and emotionally complex as well, and well, that growth will level off if not reverse.

Even in Japan, various artists have ranted about how empty the scene seems right now. Some might argue it’s been that way for a while – Hayao Miyazaki bemoaned that anime was too focused on objectifying the characters rather than developing them for decades, and he probably still does to this day. The difference is, when Miyazaki started his complaints, a whole generation of brilliant auteurs seemed to take that as a challenge and frankly proved him wrong about the medium falling towards emptiness. Yes, the fandom would and always will objectify the characters, but the directors could use that tendency to get people not only to watch series and movies that were vastly more brilliant than they may have initially made clear, but get them to love that work for having pushed those boundaries. However, no one seems up to the challenge of building on the legacy that directors like Hideki Anno, Kazuya Tsuramaki, Shinichiro Watanabe, Satashi Kon and others from that mid-1990s-to-mid-2000s era have left. There are new geniuses out there to be sure – Masaaki Yuasa, Makoto Shinkai, Saya Yamamoto and so on, but they can’t be geniuses lauded for their brilliance and then left on the edges of the industry. If anime is ever going to have another boom, if talent is going to stay at companies and deal with the mediocre pay, horrific hours and outright poverty that tends to come with being an animator or even often with being a VA in Japan, the crazy geniuses have to be running things, not the accountants happy to market yet another toyetic moe series in a bid to sell otaku 10 copies of the same blu-ray disc with different postcard pack-ins. After the global recession, outside of the truly obsessed that marketing tactic won’t work anymore, and so casual anime fans are your incentive to stay diverse and ultimately make more money by doing that.

I mean, after all, the generic titles from the 90s, even the really good ones, are falling by the wayside when it comes to what gets reissued in hi-def and which licenses gets expanded or extended. But those groundbreaking titles? Those shows are insanely perennial, and you can keep putting them out ad-nauseam in new formats. Make a Cowboy Bebop or an Evangelion, eat for decades. Make a K-ON, eat very well for maybe a year. Sure by pushing boundaries, you might make a Koi Kaze and be lucky to eat at all, but that’s the risk. To me, the choice is obvious though, because studios like Ghibli in Japan and Pixar in America don’t think in terms of making temporary titles – they aim high. Not every studio may have the talent to stick that every time, but even once in while is enough to keep a studio secure.

At the very least, if anime is going to be an internationally viable medium to the extent it was at it’s peak in the early-to-mid-00’s, the trends in motion must reverse.

- Source: Toozone

Looks like it’s going to be another rough wave for the anime industry.   If they don’t sharpen up their talent pool a little bit, that is.

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Astro Boy slowly descends further in US box office rank

Posted on 21 November 2009 by admin

imagi_logo

Reading the latest news feeds from Animenewsnetwork.com, our favourite hero of the great anime classics is experience a ‘major’ fault with his rocket-powered legs which prevents him from skyrocketing at the top of the USA box office charts.

Astro Boy Movie Poster
Astro Boy Movie

The US $65-million film by Imagi earned nearly US $18 million after remaining in the cinemas for almost four weeks now. It’s ranked from its 10th place to 13th last week. Think the American audience’s feedback was generally harsh with it? Don’t know. Hard to say. I heard sources from online reviews saying the film has several cliché themes were overused especially (spoilers!) in the middle and end. That could explain why it contributes to its drop. But I doubted it’s got anything to do with the plot’s weakness in telling its own unique story as compared to the original so one wouldn’t expect too much originality in its perfect form, even for the hardcore fans. It’s an adapted film after all.

Find out more info about its US Box office ranks and its comparison with other films.

Source: ANN.com

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Astro Boy Movie: Major US Box Office Hit. (and other interesting bits..)

Posted on 26 October 2009 by admin

Astro Boy

Astro Boy

It sure has been pretty busy week for me. Not much posting going on as I recently got a new job last week since my last job at my last company was made redundant some weeks ago. So plenty of time has been put focus in getting used to my new work environment, learning to get to know your new work colleagues, getting used to having a public transport to get to work (takes about 90 minutes by car, that doesn’t even include the time to find a car park!!!)

Which now brings me back to my attention on what’s been going in the anime world since my absence.

Yes! As you probably know by now, Astro Boy has finally made into the cinemas worldwide just almost three days ago. And in the USA, it sure did get a positive reception after reading this page from SkyNews.

I just read its movie review, done by an American writer, who’s clearly a movie-junkie if you traceback his review source, and (SPOILERS ALERT) I find his final conclusion on Astro Boy being less disingenuous than its orginal TV series run seemed a little harsh to deserve such a low grade. Though I yet to see the film to find his comments are fair justifiable, I would think the movie have a different emphasis on the importance of family bonds and how this film challenges that due to Dr Tenma, father of Astro Boy, rejecting him as his son despite his compassionate efforts in reviving his dead son he used to dearly love(which gives the reason for Astro Boy’s existence in the first place!). At least, that’s what Nicolas Cage mentioned in his comments from this LA Times’ post.

So there are different intangible things people look for when watching this 50-year iconic character on the silverscreens. Whether it’s fun for kids or getting to know the character in depth, I’m sure for all the while, it’s definitely entertaining to watch.

Guess, I have to wait till early January (New Zealand’s release date is 21st Jan) next year to write up my take on this.

Source: SkyNews, SeattlePi, LA Times

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Further movie release dates for dual-rocket-boot-flying boy announced

Posted on 25 September 2009 by admin

Astro Boy in colour

Astro Boy - Up, Up and Away!

I just went over to make a complete review of this week’s development of our favourite 50-year-old anime icon, Astro Boy, and found there are other movie release dates recently been announced. And I thought I should inform you in advance so you won’t miss the important scoop as September 2009 is coming to a close in 5 days time.

According to Imagi, they’re going to have a world premiere on the 5th October, held in Japan.  The production including director, David Bowers, producer, Maryan Garger, along with Japanese voice actors, Aya Ueto and Koji Yakusho are expected to attend the premiere.  The Japan’s release is set for 10th October, if you do not know that already.

In Hong Kong, where IMAGI’s headquarters are based, they’re going to have their own premiere on 17th October. Hong Kong voice actors, Aaron Kwok and Goum Ian Iskandar will be attending there along with IMAGI’s production crew.

And then, across the Pacific ocean, we have the North American counterpart, where Los Angeles is having their USA premiere, which is held on 19th October.  Hollywood celebrities that are casted for the film’s voice acting include Freddie Highmore, Kirsten Bell and Nicolas Cage are expected to attend.  Though, after reading its list of cast on this link, I couldn’t understand why the other big celebrities were not mentioned to attend like Donald Sutherland and Samuel L Jackson. Very odd.  Nevertheless, I certainly hope they’d still go since they are just as important as any other voice actors in the film.

The worldwide release is set on 23th October.

Only 29 nights of sleep to go…

Source: Cinemarx, Ainiticool, BlastMagazine, ANN.com

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Japanese’ anime industry in doldrums – 2B Pencils are now the size of a toothpick.

Posted on 01 June 2009 by admin

With much of  the world’s financial markets entering into what we now know as the worst recession since the Great Depression, many businesses from all walks of  sectors are getting hurt deeply.  You hear echoes of bad news all too familiar.  Costs-cutting, redundancies, lost working hours, higher unemployment rates etc etc.

And anime business is no different either.  Many forums I come across read things about the doom and gloom of the industry, particularly in Japan where the pool of hiring talented animators and artists is rapidly shrinking with animation agencies are simply lining up to join liquidation queues. Agencies forced to cut down so much adversting costs and sponsorships all over the country, it’s little wonder that aspiring talented animators will be less motivated to stay on in making a living in this profession.

You can find more news on this story:

http://search.japantimes.co.jp/cgi-bin/nn20090304f1.html

Though, some even suggests that this occured even way far earlier before the financial crisis in 2008 due to the growing presence of ‘fansubbing’, a new term to describe anime fans get to watch free anime online, legitly, using a very popular video-streaming site, Crunchyroll.com.  In this report from AnimeNewsNetwork.com, it states

” Japan External Trade Organization (JETRO) cites unauthorized net distribution, including fan-subtitled videos on streaming and file-sharing sites, as one reason for the decline in DVD sales. In January, TV Tokyo began streaming popular anime on the Crunchyroll video site to paid subscribers on the same day as their Japanese airings, with free streams available seven days later. Yukio Kawasakii, TV Tokyo’s animation business manager, said that the company curbed illegal distribution and responded to the needs of fans who do not want to wait to watch anime.”

Even a few companies are taking legal action against such firm in order to stop the fim from continuing this infringed business practices.  This is a real worry indeed.  I learned from another source that salary earnings for a ordinary animator in Japan are one third less than the American counterparts (base salary of US $17,000 vs US $31,000 respectively)*. I could not fathom after reading this link from AnimeNewsNetwork, animation didn’t sound like a very lucrative career path for many anime enthusiasts out there wanting to achieve their goals of producing their own animation.  News like these is very discouraging and we never realise how much we have ‘exploited’ the internet media stream to get free anime when the animators are the very same people who worked hard to produce great anime shows.  I feel that we’re downright putting their countless hours of animation work in vain and we make things worse and worse for having the company studios suffering low sales, cannot distribute profit to its employees, all because in the internet community we involuntarily decide to watch streamed anime shows for a penny-less.  How selfish can we be, as harsh as it sounds.

Even though, where I stand in my personal blog on robot anime only and they are not that many that falls in this subgenre as far as I can see, I still want to express that anime was never to be a ‘free substance’ just like goods or services you buy for your enjoyment.  Now after learning the not-so-great truth of animator’s earning potential, I feel it’s not right to watch streamed anime such as the ever growing presence of fansub community like Crunchyroll.com.  The animation industry could be saved (or at least gradually spared) if we played our part responsibly as well ie not support downloads of anime videos, regardless they’re legit or not. Unless there’s a proven commercial method that suggests anime downloads benefit both the industry and fansub community through branding or marketing (which I’ve yet to see), then we oughta keep our right-mouse clicks stay away from hitting the ‘Download’ button.

After reading this blog’s article (www.altjapan.com) on the dire state of anime industry in Japan, it made me wonder the amount of guilt I built when watching free new anime for countless hours on Youtube for the past couple of years…

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