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Time for old school Votoms memory recap

Posted on 07 March 2010 by admin

While the new Votoms trailer release is under way, let us give ourselves a recap on Votoms TV series.

It’s a strange fact. But…

I never actually get to watch the series during the 80s. They must have been broadcasted in other countries but never in my back to my home country of Malaysia…. Or perhaps it never occurred to me that it was broadcasted for a long while and I wasn’t even aware of it.

Whatever the reason was, I’m glad to know it’s available for Generation Mech fans like us to get use to remembering what the series ever looked like actually….

So here’s the video footage of the series for those who wish to recap…


The original opening.

Whilst I went online reading more about this, I encountered this detailed info from online American otaku site.

In U.S. anime fandom, many point to Mobile Suit Gundam (whichever incarnation may be currently available) as the premiere series combining politics and mecha combat. However, for nearly as long, though not quite as popular, there has been a franchise in Japan that is very extensive and more focused on the ground aspects of mecha combat, while often telling pretty good stories to boot. That franchise is Armor Trooper Votoms, which originally started as a 52 episode TV series and has since spun off into several side stories. Although the primary focus of the Import Report section is meant to look at new shows not released in America, the current show in question is geared towards long-time followers, so we’ll take a look at the original series which has been released here as a primer for the current installment.

Armored Trooper Votoms

The series takes place in the distant future, when humanity has spread to various parts of the galaxy. The story begins at the tail end of a hundred year-long war between the Gilgamesh and Balarant star systems which has devastated population and resources. The emergence of robotic suits called VOTOMs (Vertical One-man Tank for Offense and Maneuvers) changed the course of the war and an uneasy cease fire was eventually reached.

It is at this point we are shown a group of Gilgamesh soldiers in Votoms breaking into a military space station. One of them, Sgt. Chirico Cuvie, is following orders to the best of his ability having just transferred to this particular unit. Chirico is a bit horrified to discover the station belongs to HIS OWN army, but he continues to follow orders. When he asks about the true objective of the mission, the rest of the squad simply tells him to stand guard after the initial break-in, and cut off his frequency. Through a series of mishaps, Chirico winds up in an empty chamber where a single capsule is stored. The capsule opens to reveal a strange glow surrounding a nude female, who instantly turns to stare at Chirico. It’s at this point the rest of the squad appears, saying the capsule is their true objective. Chirico is ordered back outside, but just as he leaves, one of the squad leaves a bomb in his path and the resulting explosion knocks him out.

Chirico wakes up in an interrogation chamber where he’s being repeatedly tortured and asked about the break in, as well as something called “The Prototype.” He tells all he knows about the squad’s activities, but can’t convince the inquisitor that he knows nothing more. The inquisitor, Captain Rochina, decides to take the prisoner back to his homeworld Melkia for further interrogation. Chirico is less than happy to be there since ¾ of the population has been wiped out and the dejected survivors have crowded in a place called Voodo City.

Chirico endures all manners of suspicion, betrayal, and recaptures over the course of this story arc. He eventually gains a small set of friends but not without emotional and physical cost, having to deal with enslavement in a labor camp, arena mech combat, and a large bounty offered for his capture or death, not to mention former squadron members who’d like to silence him forever.

This struggle is part of the reason I’ve grown to like Armored Trooper Votoms. They don’t make mech shows like this anymore. Hell, they didn’t even make them much in the 80’s when this was made. Many of them followed the plot model of Mobile Suit Gundam, focusing on teens who were finding themselves and trying to get better or more powerful as the series progressed. Chirico though is an established soldier who demonstrates skill and resourcefulness right from the start. He’s a bit fallible but fights through his troubles with conviction. As I experienced this story, I really wanted to see him get to the bottom of the conspiracy around him and get revenge. Chirico doesn’t have time to do the angsty whining bit; he’s too busy kicking ass. Casual viewers might dismiss Votoms as just another big robots anime, but focus and development of the main character instead of his weapons is what makes this a compelling show.

I also liked how the mech combat is done differently than many similar series of that decade. In works like Aura Battler Dunbine and Heavy Metal L-Gaim, pilots would battle each other and become practically invincible in their special suits, absorbing all kinds of damage with not much consequence. Votoms works completely the opposite way in that ground soldiers will simply see a mech as just one big target they can destroy with 3 or 4 well placed shots, and a suit’s longevity will depend on the skill of its pilot. Outside of Mobile Police Patlabor, I can’t think of any other anime which treats combat mecha in this way, as this adds an element of vulnerability to the harsh world series creator Ryosuke Takahashi (SPT Layzner, Gasaraki, Hi No Tori) put together here.

I got to reading a bit more about that world in the extras section of the disc, where PDF files on the DVD-ROM section were placed. Combined with the informative director’s commentary on, I was satisfied with the background materials this set provided (Thank you, Tim Eldred!), though I would’ve liked to have seen clean opening and closing sequences on here such as other importers have placed on their classic anime collections. This is honestly a minor quibble though.
I also liked the video and subtitle quality of the episodes. It’s especially nice when you consider the first time Central Park Media released Votoms on DVD (with assistance from Image Entertainment), they placed 3-4 episodes per disc, the video quality (though decent) had no real enhancement, and the subtitles were larger and hard coded on the picture. This re-mastered version you are reading about places 13 episodes on 2 DVDs, but with bolder picture coloring and removable subs. The audio remains the same, but this is good in my view because of late, when audio has been redone on classic anime such as Mobile Suit Gundam and Robotech, the foley have been completely changed to weak-as-hell modern effects completely different from the 80’s originals. So in terms of overall presentation, I have to say CPM did some pretty nice work with this set.

Looks as

Source: Otaku US Magazine

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Votoms Producers: On Promo Video

Posted on 07 March 2010 by admin

Image Sourced from HB.qq.com

Within less than 3 weeks to go before its official release date, I ran into this Chinese post a while back.  It’s about how they expressed their view of bringing the good ole’ classics back into the TV sets.  Back to where it all began!

Here’s excerpt of the chinese article of what the article said.

From leading film production company, Cinematoday news, comes a television broadcast of classic mecha series lasted “Armored Cavalry Votoms” (1983 – 1984), which is recently released.   Its works are done and overlooked by Takahashi Ryosuke, Igarashi Purple Zhang, heavy Tiandun Division, Otsuka Tian Ting-style animation and other key staff fully played.  Serving as the main animation direcotyr Mr. Tsukada, who’s also the co-producer for  “Armored Cavalry Votoms Case: IRVINE“, “Votoms Viewfinder” and “Armored Cavalry Votoms“.  These three works will still be based on the original animated view of its original animation works, in the past based on the story that are not part of Jiemi further decryption. However, it will be part of the series  series of that represents a whole new dimension of depth that they’ve never done before, and the audience will find this very engaging and are eagerly looking forward to the show. The crowd get a sense that the old Votoms  production team with its superb production technology and performance techniques are proven to be a promise for audience to appreciate all the elements of human emotions that are moving and uplifting (which they originally wanted to do in the first place).

Source: HB.qq.com

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Otaku life-craze booming internationally

Posted on 20 February 2010 by admin

Was watching this video clip this morning after tweaking my Twitter settings.

Even though this video was many months old (timestamped on 9th July 2009), I still find it relevant on the fact that Japanese subculture is gaining traction (steadily) in many places around the world, even including Australia and New Zealand. I’ve seen a few around in Auckland for the past few years despite our incredible low ratio of 3000:1.

Have a look and you’ll be amazed. Especially how the otaku specialist said something about otaku gained a bad image after a psychopath killer went on a rampage to kidnap young girls. And then killed and dumped them into a river. The killer was an otaku fanatic…. 0.0.

Also, check out the massive Gundam cosplay video at 5:19!!^o^

Source: Youtube

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Gundam Unicorn in Taiwan

Posted on 20 February 2010 by admin

Image sourced from My Cartoon.com.my

Now that it’s done in Hong Kong… We now have one in Taiwan!

That’s what my little birdie told me after it showed me this link from Sunrise.

Tracing back to the Taiwan’s link,  it’s said the Gundam Unicorn’s release is on 6th March 2010! Not only that they will be a massive nation-wide sales of Blue Ray/DVDs on the market for this 12 year-old franchise.  It’s available in Mandarin languages as well. (Huh, go figure. :) )

According to the Taiwan’s site, they originally had plans  for its advance screening, supposedly held on 26th Feb 2010.  However, it’s been revised and extended till the first week of March so many Taiwanese fans will get the better spectacle of fun on that day such lucky draws to get into its promotional DVDs stand, special booking and toy collection, etc, etc

For more latest, check out their pages.^^

Source: Sunrise Anime, My Cartoon.com.tw

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My New Blog Domain

Posted on 13 February 2010 by admin

Hi all,

It’s been a little while. I have promised that I’ve decided to move my blog to a new domain name by the 8th of this month.  And I’m glad it’s certainly achieved!  And I’m glad the migration plans is over and I hope I won’t be seeing myself doing this again in the near future.

What you noticed is that I’ve renamed the domain to www.generationmech.com.  Not generationmechjournal.com anymore.  Sounds a lot better I reckon.  Couldn’t believe that it took me almost 9 months to figure out why my old domain name never took off.

Now all I need now is to tidy up my blogs post quickly and hope we can put everything’s into perspective what my new anime  blog domain is going to represent moving forward!

It’ll have to be discussed on my next blog posts to think about.

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Gundam Unicorn: Hong Kong Premiere

Posted on 03 February 2010 by admin

A week so ago, Sunrise made a big announcement that they’re planning to bring Gundam Unicorn into the big screen at the world premiere in Hong Kong on 6th Feb 2010 (in three days time).

Several online (and offline) comic and manga publishers throughout the Asian region are keeping a keen eye on that, especially with helping out the ticket sales. Expecting that it’s going to be massive on the day of its worldwide release.

This is so fantastic! After watching the trailer (short version) below, I feel so looking forward to book a plane ticket to HK and stay there for overnight accommodation to just watch the film.

All that effort for 2 hour+ film! (Yeah I wish)

Crazy. I know.  But at least, I won’t be only one who’s that excited to look into this!!!^^

Source: ANN.com, Youtube.com

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Votoms Video Promo: Upcoming in March 2010!

Posted on 28 January 2010 by admin

Just read exciting news!

Sunrise is going to bring back one of the great 80s classic mecha anime show back into this modern century.

Armored Trooper Votoms is here! THEY’RE BACK!

A new promotional video of this classic series is out!

And after a while, I was browsing for it on Youtube yesterday…  And lo and behold, I found it!

This is fantastic! And with only less than 30 days to go, it’s going to be one heck of an exciting ride to relive the essence of 80s great anime classics!!^^

Source: ANN.com, Youtube.com

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On the move….. Again.

Posted on 27 January 2010 by admin

Hello all.

Been crazy lately for the past couple of weeks since the start of the new year.  They’ve been like that for a number of good reasons….

One of the things I mentioned about fulfilling the major goals for my blog is that I’m going to get a new facelift for this blog.

Yes. A new WP theme is in the works.  And I’m expected to have this delivered by the 8th of Feb, the latest.

And I’m also going to give my blog address a new name as well as I found some comments from a few people saying having the word ‘journal’ seem like too much of a mouthful.  Not many people like the website address name like that with a journal appended on… So from here onwards, I’m going to truncate that, from generationmechjournal.com to just generationmech.com.

I think it sounds a lot better.  More concise.  More precise to the point.

That way, it wouldn’t sound like it’s part of the live journal.com.  That may confuse plenty of anime and mecha readers out there when searching or reading online…. So I’m going to stick by those changes.

Having said, even if the changes are going to get carried out on that day, there will be more changes to follow up latter on during the early part of the year.  I’m planning to get a number of good anime links to put in place so my blog looks more like a proper place for mecha anime blogger would come (and stay)  to read. ^^

So, hopefully there shouldn’t be too many dramas when that happens.

We shall see.^^

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Tetsujin 28 Project going on this year

Posted on 17 January 2010 by admin

It was a while ago that our online otaku famed Danny Choo posted excellent photos of the unveiling of Tetsujin 28 statue back in October last year… Just like the picture taken above when the official unveiling of it 18-foot giant to the public was taken place.

As if its mighty tower-sized spectacle wasn’t that great enough to get everybody’s attention, here’s another great news fact for you to digest.

Ghost in the Shell’s director made an official  announcements of having movie plans for  1100-pound of metallic steel robot this year.

This is going to be incredibly exciting, considering that he’s already done the stage-version of the robot manga earlier last year.

Now, having him moving on to working this project at such scale for man who love to bring elements of very complex, sometimes out-of-this-world plot, you wouldn’t think this could be a bad idea for classic series, would you?^^.

What do you think?

Source: DannyChoo.com, ANN.com

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Anime 2010 and beyond: In Reverse?

Posted on 13 January 2010 by admin

Just followed this tweet in my Twitter account. The link says something about what’s coming to expect within the upcoming decade for the anime industry and where it’s heading towards…

Moe is a trend in anime towards the use of underage, often barely-clad heroines with no unique character traits.

One of the biggest anime of 2009, maybe even of the decade in Japan if we’re talking merchandise and media sales, was a little slice-of-life show by the name of K-ON. Animated impeccably by Kyoto Animation (home to other otaku favorites like the The Melancholy of Haruhi Suzumiya series, Lucky Star and just about every good dating sim adaption,) it was a wildly successful in Japan, just as one would expect given it’s linage. Like previous Kyoto titles, its characters quickly shot to the top of favorite character surveys in Japanese magazines and on Japanese websites, otaku not only bought the usual swath of official figurines and unofficial doujinishi, but they bought replicas of the character’s musical instruments, even though they may never actually play them. Otaku in Japan even traveled to other parts of country so they could watch the broadcast in real-time just that much sooner.

However, six months later, this wildly popular show sits unlicensed in North America (yeah, I know the cycle is slower these days, but this was the big title of the season for otaku,) and even in Japan, K-ON is sliding down the character and TV series surveys in favor of the next moe-blob anime (a term coined to describe the rounded and almost nondescript design of many current otaku favorites.) Rather than a lasting Beatlemania-like popularity, K-ON’s reign feels more like the Monkees’ or maybe more tellingly Dexy’s Midnight Runners’ (or for our younger readers, K-ON’s success maybe more like Hanson than Green Day.)

Now, don’t get me wrong – I think K-ON’s a fun show, and when compared to other recent Kyoto adaptions of the slice-of-life-comedy genre, namely Lucky Star and the most recent season of The Melancholy of Haruhi Suzumiya (both of which had direction issues,) it’s one of their better titles. Solid animation, solid pacing and generally enjoyable, with little references for the music fans paying close attention. I’m actually hoping someone grabs it for a US release.

However, K-ON and it’s ilk can’t be the driving force of the anime industry, not even in Japan, let alone internationally.

Why? Because the otaku-oriented moe style doesn’t seem to work outside of otakudom. Within that fandom, it yields tenuous popularity at best (a corollary exists with the bishonen-driven style marketed to fujoshi [girl otaku] but considering they’re marketed to sparingly relative to otaku, it’s not an immediate concern to the anime medium.) You certainly can’t take titles like that to the broadcast outlets anime currently has in the US, and it’s TV exposure that changed anime in America from the niche hobby of nerdy college-age males, to something mainstream enough that manga like Fruits Basket and Naruto took Top 20 spots in the USA Today book sales charts. None of that was built on the back of being purely otaku oriented though, and some of the best titles from moe realm have ultimately not panned out, leading one to question the overall direction of the industry.

Take for example the first season of Haruhi – it was incredibly well-received in Japan and internationally, at least if forum discussion and merchandise sales are any indicator of success. Even with that initial positive reception, we now see the US limited edition release on clearance at RightStuf for a fraction of what the volumes initially went for, and even less than original standard edition singles. Lucky Star is even more problematic: it’s limited edition volumes were canceled due to slow sales.

Now, to be fair, the whole anime industry was moving away from singles, and towards the high-end limited editions that many fans demanded (yet not many purchased as time went on) were caught in that shift. More pressingly, moe is probably here to stay – unless a huge shift or backlash in otaku tastes occurs in Japan, that market seems constantly ravenous for new, somewhat generic 2d-idols that you can make figurines and pillow cases out of. However, the notable issues with moe titles that seemed like such sure-fire successes makes it clear that the purchasing habits of Akihabara can’t dominate where the industry goes if you want shows to work internationally. Well, actually, maybe it can, but it’s going to require some give and take.

Time is Money

Plenty of American distributors have been candid about the problems they’ve had getting Japanese distributors to realize their niche title wasn’t worth the kind of money Pokemon, Naruto or Dragon Ball Z command. The pressure to get studios to more accurately gauge the value of their series upfront is more critical than ever with the move to box sets. To be fair, a lot of studios have gotten the message, and even on series that were very popular in Japan, they’ve begun to recognize that America isn’t the same country (with the retail price of box sets beginning to shift from the $120-$200 to $40-$70 dollar range.) But that’s only half the battle, maybe even less.

After all, you start with the fact that not every company in Japan seems to have gotten the memo that the anime bubble has burst. In spite of seeing some of their contemporaries and American partners go bankrupt, some Japanese studios and distributors don’t yet understand that the US market is very different from Japan. In fact, they’ve gone in the exact opposite direction necessary. While US releases are becoming inexpensive (some recent boxset MSRPs are similar to that of a Hong Kong bootleg,) major titles in Japan are still often at best 3 episodes per disc, and often runs between $70-100 a disc. Amazingly, 10,000 copies or more will move in first week sales with many Japanese otaku buying multiple copies of a disc at outrageous prices. Yet, some Japanese studios and distributors, even after the direct failure of Japanese-style marketing in the US (as seen with Bandai Visual USA,) don’t get it, and want too much for a title with limited marketability. This results in various titles of all sorts sitting on the side lines, losing their market value (as the longer it’s unlicensed, the less hype it has surrounding it, and thus the less likely it is to sell well) while the US company tries to hammer out a deal that will allow them to turn some kind of profit given the projected sales for that title.

Now, if moe is going to be an on-going and often dominant part of anime, then the price points have to give because you’re never going to get any crossover into the mainstream with these titles, and you simply can’t charge the consumer the same amount for this type of show. In fact, everything that’s not DragonBall Z, Naruto or Pokemon, even if it’s a really brilliant, unique niche title, has to cost less than it used to now. That makes things difficult because a lot of anime studios used to use the upfront payments and royalties from US firms to get themselves into the black on titles. Now, at the very least it’s going to be mostly on royalties (upfront advances just won’t cut it,) and those profit points might be out there for an uncomfortably long time in an industry already notorious for underpaying most of the talent involved. However, that’s the direction in which it has to head, and really, the Japanese studios need to understand that it’s better to get some money for a show than nothing. The longer things drag out, the higher the probability that they’ll get nothing for a title. For the studios in Japan with libraries of content that stretch back decades, the only way those classics will turn up is if the upfront cost is very low and the same can be said of a new but niche title (regardless of why it’s niche.)

There is a way for anime companies to get good money from US companies again, and diversify their offerings in the process. They might even reverse loss of talent (both in the US and Japan) to the video game industry. But the hardcore fandom might be a bit adverse to this, and it’s a big risk for everyone involved…

If there is a future, it’s not in isolation: co-produce or stagnate.

Co-productions. The idea has produced some amazing work that probably wouldn’t have been half good without upfront capital from multiple international companies. The Ghost in the Shell: Stand Alone Complex series and films, Samurai Champloo and Afro-Samurai just to name a few owe their existence or at the very least their excellent quality to a combination US and Japanese companies putting up money from the get go. Now, it’s not always panned out – ADV’s Lady Death was roundly panned by critics, Eureka Seven was not the explosive success Bandai Entertainment hoped for and IGPX managed to be one of the most beautiful flops ever animated. Shame too, because at least IGPX and Eureka Seven were quite good and certainly fun.

Still, that money ensured diversity because by and large it wasn’t American co-pro dollars or even pre-license dollars going to bland moe titles – they can support themselves in Japan for the most part. No, it was going to the kind of shows that tend aimed for something fresh and unique while also shooting for a wide, crossover audience. If that influence disappears, anime viewers the world over will be lucky if there are two unique series a season, and of that handful, maybe one classic a year. Add to that the fact that outside of Fuji TV’s Noitamina block, a block explicitly created to have anime that’s outside of the typical demographics, there are not a lot of shows these days that are really trying to break new ground, and that can in part be chalked up to a lack of co-production creating an incentive to be different.

In fact, if you took Noitamina out of play, the past few seasons in Japan would’ve been pretty dry for titles that aren’t moe fodder or kids shows or both. You’d have Michiko to Hatchin, Darker Than Black and uh… hmm. There aren’t even good number of shoujo anime titles, especially borderline josei-titles like Honey And Clover, Nodame Cantabile and Kimi no Todoke without that one block. Anime’s diversity shouldn’t hinge on so little because it’s too easy for that to dissappear with one management change (much as Cartoon Network’s programming diversity shouldn’t have hinged on essentially Toonami.)

Now, with Funimation announcing a head of original development, that might be exactly what is needed to keep things diverse, high-quality and therefore more viable, but it’s got to be original development. It’s going to take hard work, a commitment to working with people may not give a care about executive notes, and the courage to soldier on inspite of the occasional dud. It’s certainly not going to work if the game plan is to just license some generic US teen literature series or some random manga, and then throw that at any old studio and director with a bag of money. I don’t think they’ll do that either – they supposedly insisted Akitaro Daichi return for any Fruits Basket continuation they put their money behind, and upon hearing that Natsuki Takuya, Fruits Basket’s manga-ka, wouldn’t support that, they dropped because they knew a shift in staff wouldn’t work. However, that same stringent standard will be essential in making sure they make good, marketable work.

Part 4: So what if the industry stays moe and overpriced?

Somehow, in spite of the fact that a lot of the old generation of the anime fandom has dropped out from attending cons constantly, and even a notable percentage of the anime boom era fandom seems to be cutting back on con attendance and spending (to put it another way, I’m a boom era fan and many of the friends I made through anime don’t care about it much any more,) anime cons keep getting greater attendance from coast to coast, and it begs the question whether diversity really matters. Maybe everything can be reverse harems, yaoi and shota for the girls, regular harems, yuri and lolis for the guys and slice-of-life high school anime for everyone. Shoot, even with those restrictions, it not like some good shows aren’t made – shows like Gunslinger Girl, Ouran High School Host Club and The Melancholy of Haruhi Suzumiya all have their explicit target demographics, but they are all also wonderfully done shows with great characters, fantastic settings and all the technical points locked down. However, I think if you want to get any of the old generation or even a lot of the anime boom generation interested again, it’s not going to be with the easy otaku and fujoshi plays, even the really fantastic ones with spot-on technical skill. Too many long time fans have been their and done that, and they came to anime because it was doing something bold and new, not holding to tropes in lock step. I think even the newer fans will burn out on it if their isn’t a commitment to being smart and emotionally complex as well, and well, that growth will level off if not reverse.

Even in Japan, various artists have ranted about how empty the scene seems right now. Some might argue it’s been that way for a while – Hayao Miyazaki bemoaned that anime was too focused on objectifying the characters rather than developing them for decades, and he probably still does to this day. The difference is, when Miyazaki started his complaints, a whole generation of brilliant auteurs seemed to take that as a challenge and frankly proved him wrong about the medium falling towards emptiness. Yes, the fandom would and always will objectify the characters, but the directors could use that tendency to get people not only to watch series and movies that were vastly more brilliant than they may have initially made clear, but get them to love that work for having pushed those boundaries. However, no one seems up to the challenge of building on the legacy that directors like Hideki Anno, Kazuya Tsuramaki, Shinichiro Watanabe, Satashi Kon and others from that mid-1990s-to-mid-2000s era have left. There are new geniuses out there to be sure – Masaaki Yuasa, Makoto Shinkai, Saya Yamamoto and so on, but they can’t be geniuses lauded for their brilliance and then left on the edges of the industry. If anime is ever going to have another boom, if talent is going to stay at companies and deal with the mediocre pay, horrific hours and outright poverty that tends to come with being an animator or even often with being a VA in Japan, the crazy geniuses have to be running things, not the accountants happy to market yet another toyetic moe series in a bid to sell otaku 10 copies of the same blu-ray disc with different postcard pack-ins. After the global recession, outside of the truly obsessed that marketing tactic won’t work anymore, and so casual anime fans are your incentive to stay diverse and ultimately make more money by doing that.

I mean, after all, the generic titles from the 90s, even the really good ones, are falling by the wayside when it comes to what gets reissued in hi-def and which licenses gets expanded or extended. But those groundbreaking titles? Those shows are insanely perennial, and you can keep putting them out ad-nauseam in new formats. Make a Cowboy Bebop or an Evangelion, eat for decades. Make a K-ON, eat very well for maybe a year. Sure by pushing boundaries, you might make a Koi Kaze and be lucky to eat at all, but that’s the risk. To me, the choice is obvious though, because studios like Ghibli in Japan and Pixar in America don’t think in terms of making temporary titles – they aim high. Not every studio may have the talent to stick that every time, but even once in while is enough to keep a studio secure.

At the very least, if anime is going to be an internationally viable medium to the extent it was at it’s peak in the early-to-mid-00’s, the trends in motion must reverse.

- Source: Toozone

Looks like it’s going to be another rough wave for the anime industry.   If they don’t sharpen up their talent pool a little bit, that is.

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