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Shizuoka: World’s Biggest Toy Haven in Japan?

Posted on 16 August 2010 by admin

Thanks to the recent opening of Gundam statute in Shizuoka, thousands of hobbyists fans were gathered in heart of the city to experience the great galore of plastic model kits and toys.   Said to be (unofficial) new home of world’s largest hobby confab in Japan.  The unveiling of the statute along with its giant production plant that makes these plastic toys gave the staff of Shizuoka Hobby Museum to praise about.  So says this source.

The Shizuoka Hobby Museum was set up as part of the hobby fair to showcase the half-century history of plastic model kit production in Japan.

Its exhibits are presented in 23 segments, covering various production periods. Each one shows the plastic models that best represent the period.

Among the rarer items are a replica of a 1958 model of the U.S. submarine Nautilus, the first injection-molded plastic kit produced in Japan, and a model of the I-series submarine, used by the Imperial Japanese Navy during World War II.

The exhibit showcases a number of other items coveted by plastic model enthusiasts, such as the Tetsujin 28-go robot, considered a trailblazer for the numerous character models that followed, and a 1:12 scale Honda Formula One racing car, which was highly praised for its detailed perfection.

Other booths are dedicated to proud originals offered by local manufacturers.

Tamiya Inc., headquartered in Shizuoka, has put on display the Gun Blaster, which is 32 times larger than its popular Mini4WD radio-controlled car kits.

Aoshima Bunka Kyozai Co., also based in Shizuoka, is featuring its Lamborghini Countach model. The Italian sports car once fueled a wave of supercar popularity.

Hasegawa Corp., based in Yaizu, Shizuoka Prefecture, brought out the big guns with its 1:350 scale model of the Japanese battleship Nagato.

Other exhibits include the Honda Super Cub and the Subaru 360, produced by die-cast model car maker MMP Co. (EBBRO), headquartered in Shizuoka, and a replica of the five-story pagoda of the Horyuji temple produced by Woody JOE Co., a wood model maker based in Shizuoka.

Here again, the most eye-catching attractions are related to Gundam.

Using a model of a Core Fighter plane, Bandai Co., the maker of Gunpla plastic models, has reproduced the scene in the final episode of the popular “Mobile Suit Gundam” anime series where Amuro Ray, the central character, makes his escape from the falling space fortress A Baoa Qu.

The Core Fighter, as well as the giant Gundam statue that stands guard in front of Higashi-Shizuoka Station, has become a must-see for Gundam fans.

The statue, which now holds a “beam saber” in its right hand, is the full 18 meters in height as written in the series. It was built to commemorate the 30th anniversary of Bandai’s Gunpla plastic model series.

Over six weeks last summer, the behemoth attracted 4.15 million visitors to its display in Tokyo’s Odaiba district, and it wasn’t even holding the beam saber.

Moving the statue to Shizuoka, where Bandai’s factory for the Gunpla series is located, was considered a “homecoming” for Gundam.

Source: Asahi.com

The Shizuaka hobby fair will run till March next year.  Admission is free, but not for the museum.  It’s 600 yen for junior high school student and 200 for elementary school student.

All images are owned and copyrighted by the individual.

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Shizuoka Gundam

Posted on 13 August 2010 by admin

With the recent opening of the Gundam statue in Shizuoka, back in July, I’m catching up on this to see how things went with this display.

Looking at the amazing video footage of its opening over the summer, it appears everything looks so awe-inspiring and enriching to watch.

You can see several people in the streets come and go, taking long and short glimpses of the statue, leaving them in complete awe.  Boy I would do anything to have this experience to see how 1/1 scale Gundam figure really stands out in large crowd of several thousands.  That would certainly make my mecha fun day! ^^

Source: CNNGO, All images are owned and copyrighted by the original owner

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Robot Wrestling Federation?

Posted on 13 August 2010 by admin

Though it would interesting to watch this interesting footage of mechanical robots made by some wackiest, and cleverest robot scientists that were made in mankind history!

Since we now have plenty of World Wrestling Federation matches like WWF, how bout we have robot wrestling instead like this?

Have a look at this 5-minute clip video.

Note that as you watch this, you’ll notice some familiar character faces of these robot wrestlers.. One from the our early childhood days of great robot anime shows.  A 4-foot tall red mechanical bot that has 2 red triangular horns pointing outwards.  And if you’re from my generation, you won’t find it hard to recognize that it’s none other than Getter 1 from the Getter Robo TV series!

Howw incredibly awesome is that? ^^

Source: ANN.com

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New Promo Video Mazinkaizer SKL

Posted on 12 August 2010 by admin

It’s been a few months since the new Mazinkaizer SKL OVA series was announced.  And many Mazinger or old school mecha fans were surely eager to hear more of this.

And sure enough, we do. :)

Here’s its Youtube promo video of the series, by Nagai’s Dynamic Planning.

Certainly looks pretty solid from its initial impressions.

Here’s further info from the posted promo link of ComicsBlog.

In the near future on an island in the eastern sea gather all those who want to fight at all costs. Suddenly appears a dark giant, armed with sword and pistols, which stands out among all. Some people called and who called Majin Kaiser …

‘S online on the official website of the spectacular trailer for the second series Mazinkaiser SKL, and thanks to friends of the fortress Mikeros we give a brief account of the conference held at Anime Fes. “Vs” by Go Nagai and some leaders of the staff on the new production.

The event was organized by Bandai Visual, the father of Grendizer showed his original concept of Mazinkaiser SKL and explained how the idea for the new OVA was born during gestation and the airing of the recent Shin Mazinger shougeki! Z-hen with the intention of creating the most violent Mazinger ever. The project was inspired by the anime series Super Robot Wars video game, using the actors completely unprecedented: that of the new Mazinkaiser is an alternative history with no connection to the original saga Mazin, Nagai states but, as already seen in previous trailers, character traits or end up inspired by other series of the author, among them, apparently, Cutie Honey Flash.

Actas produced by the OVA series to come out next winter (almost simultaneously with the action figure Bandai) is organized by Tadashi Hayakawa (Kotetsushin Jeeg), directed by Jun Kawagoe (New Getter Robot – The Last Day eps 4 and 5, New Getter Robo, Kotetsushin Jeeg), featuring Takeshi Ito (EX-Driver the Movie, Cybuster, Kaze no Yojimbo) with the mechanical design of joint Hiroshi Ogawa (Great Dangaio) and Munetaka Abe (animator in Kotetsushin Jeeg, Transformers: Armada, Mobile Suit Gundam 00). Lantis (Noein, Mazinkaiser, Mazinger Shin shougeki! Z-hen) then produces the music.

Besides anime within the multimedia project Nagai’s Dynamic Planning and also the serialization of the manga Mazinkaiser SKL Versus Mobile, already in progress on the official website of the magazine Comic Shu 2 Gekkin of Emotion (a subsidiary of Bandai Visual), and a novel, even already this year, the magazine Dengeki Hobby ASCII Media Works.

Source: ComicsBlog

Source: ANN.com, ComicsBlog, All images are owned and copyrighted by their original owner.

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Amazing Japanese toy collector of his generation

Posted on 03 August 2010 by admin

A first glance, you’d think he’s just an ordinary bloke who earns a normal income just like very ordinary Japanese salarymen you see in the streets of Japan’s metropolitan cities like Tokyo.

However beneath that his youthful exterior, this man leads a life with an extraordinary life activity no one would imagine he would dare to undertake.

A man whose life’s passion is collecting walls of toys in his wardrobe.

Yes.  That’s right!  This man is a toy collector fanatic for over 35 years!!!

Simply amazing!  Here’s the small clip of the CNN interview with the greatest toy collector of his generation, Kazunori Saito.

CNNGo: This is pretty impressive. Can you give us a brief overview of what’s on display here?
Kazunori Saito: In a nutshell, it’s a collection of merchandise from live-action and animated television shows that aired in Japan during the 1960s and 1970s. They’re toys of monsters and heroes that are familiar to any Japanese in their 30s and 40s.

CNNGo: When did you start collecting all this stuff?
Saito: About two years after I graduated from school and started working. 25 years back.

CNNGo: So these aren’t the toys you played with as a kid.

Saito: No! I started as an adult. I loved the shows as a kid. Like a lot of kids raised in the “golden age” I was mesmerized by them. But I wasn’t really into the toys back then, more into building model kits. Years later, as an adult, I read an article about vintage toys in a magazine. That really piqued my interest. So I went to a specialty store in Shimokitazawa that sold them… And now here we are today. (Laughs)

CNNGo: What’s the charm? What do you think gives these toys their power?

Saito: Well, they come from a powerful era. The immediate postwar period was tough, and these toys represent Japan making it through that. It was an era of rapid growth, not only economically but for popular culture such as children’s shows as well. The expressiveness and technology of anime and live-action shows was growing in leaps and bounds. The toys were born of that. I think they’re powerful because they came from a powerful time.

CNNGo: What’s your single favorite piece on display?

「サイクロン号」
Saito: That would be this little motorcycle toy, the “Cyclone.” It’s the bike Kamen Rider rode in the very first series. This was the first toy I bought when I started collecting. I paid four or five thousand yen for it and decided, “I’m just going to buy all the different bikes and then I’ll be done.” But…

CNNGo: Looks like things didn’t exactly play out that way. How many toys are on display here altogether?
Saito: About 2,000 of them. This is about 99 percent of my collection of Showa era (pre-1989) toys. But I have another collection of Heisei (post-1989) toys at my house.

CNNGo: What exactly is it that you do? Are you involved in the toy industry or the anime industry?
Saito: No, nothing like that! I’m the senior executive director of an advertising agency. I plan commercial campaigns, make commercials, things like that. Collecting toys is an escape from all of that for me. A sort of extreme one. (Laughs)

CNNGo: So you have 2,000 toys here. Are you done? Is this it, finished, complete?
Saito: No. Not yet. The problem is, the things I need to complete it are incredibly difficult to find. The rarest of the rare.

CNNGo: Even as a commercial director, it’s incredible to imagine how you afforded all of this…
Saito: Even I can’t afford this stuff anymore! I purchased the vast majority back in the late 1980s and early 1990s when it was cheaper, much more so than today. I was lucky to get the bug so early on. I couldn’t have done it if I’d started today.

CNNGo: So where do you keep all of this stuff when it isn’t in a museum?
Saito: In my house. I display what I can, but my house is small and a lot of it has to be stored away.

CNNGo: This is kind of a personal question, but what does your family think about your collection?

Saito: Oh, they’re used to it. (Laughs)

CNNGo: You never take any flack for it? None at all?

Saito: No, not really. But then again, keeping the collection was the only condition I insisted upon when I got married. Actually, when she agreed to it, I knew for sure I’d found “the one.” (Laughs)

Source:  CNNGo.com

All of his toys onto display at the Showa Hero and Monster Toy Exhibition in one of Japan’s renowned doll-action-figure museums.

Source: CNNGo.com, Yokohama Doll Museum Website, All images are owned and copyrighted by CNN

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Voltron Movie: To make or not to make?

Posted on 04 July 2010 by admin

Voltron.

Coming to a cinemas near you or not?  That’s what some speculators from Variety are spelling when WEP were more interested in making the iconic series into TV format rather than its live-action film counterpart.  But then a few days later, another source came up saying “Hang on a sec.  We’ll scrap that scrapped idea with Voltron movie.  We’ll planning to do it anyway?”

That’s very annoying after hearing for several months of hype for this.  So why don’t we find out it’s true or from the this MTV interview with WEP’s thoughts for the blockbuster film.

MTV NEWS: So, right at the start, let’s clear up any confusion regarding the live-action “Voltron” movie. Where is it at, and what do you have planned?

TED KOPLAR: Well, Voltron is one of the great iconic brands from the ’80s, and a lot of people don’t know this but in its heyday it outperformed The Transformers. … We’ve had a lot of interest over the last couple of years in bringing back this franchise, and the movie has always been and still is the locomotive that’s driving our thinking. All this serves as a staging platform for the motion picture.

RICHARD SUCKLE: As a matter of fact, we’ve been working over the last several months meeting with various screenwriters, and we’re actually on the cusp of securing an A-level screenwriter who’s going to write the “Voltron” movie. That’s all part of the plan here: reintroducing the brand to the fans who’ve watched over the last 25 years and to a new generation. We are very close to securing a screenwriter who’s going to actually write the feature version — so that’s always been part of the plan.

MTV: This project has been in development for a long time now, with some starts and stops along the way. What have the difficulties been in bringing it to the big screen? Have there been some stumbling blocks, or a certain element of the project that you’ve really been taking your time with?

KOPLAR: The story’s been the critical part — that we come in with the right message for both the new generation and for the old generation. We’ve had some takes, but I think we’re getting close.

SUCKLE: In any situation when you have a famous piece of intellectual property, there’s always a responsibility and an expectation, but I don’t think there’s ever been a real stumbling block.

MTV: Well, there’s been some earlier drafts of the script, including one from Justin Marks that I know of. You mentioned that you’re bringing on a new screenwriter, so are you starting from scratch or building on an existing script?

SUCKLE: We are [starting from scratch]. As far as Atlas Entertainment, we’ve never been involved in any of the previous versions, so I can’t speak to them. We came in and said we want to talk about the property and build it from the ground up, because we have a particular way we want to approach it.

MTV: Can you tell me a little about that approach? Are you envisioning a big-budget, effects-driven blockbuster? 3-D, maybe? What’s your vision for the film?

SUCKLE: Those are all things we’ve talked about, but as much as it has a very strong robot element, this is a movie and a franchise that is driven by characters — these five people that in some or another are a representation of all of us. It’s really about how you have five different personalities working together in order to come together to form Voltron.

KOPLAR: The whole show is about teamwork — about a group of kids with various backgrounds who learn that the only way they’ll succeed is through the positive parts of each one’s background and bringing it together to make the robot work.

SUCKLE: It’s not like we’re doing anything far different from the source material other than to make it a character-driven film. The effects, the 3-D… The eye candy is the easy part. It’s got to be a movie that has really dynamic, interesting characters and a really strong narrative. You know the eye candy is going to be there, because it’s part of the fabric of the original material.

So that character-driven element is really what we’re focusing on, and that’s what the writers that we’ve been talking to have been told about what we want and what we’re looking for.

MTV: Do you have a timeline in mind for the live-action film? Are there certain marks you want to hit in the roll-out of the “Voltron” universe?

SUCKLE: You never can tell, but I think that if we’re lucky going into 2011, and in a perfect world, if we could have a “Voltron” movie sometime in the summer of 2013, that would be what I would consider a very likely timeline.

MTV: There’s mention of the new animated series receiving an “edgier” update, but what about the film?

SUCKLE: To me, you have to update it and give it a fresh coat of paint for 2010-2011 and beyond. At the same time, it’s important to have those certain nostalgic elements. It’s not that we have to hit those moments over the head, but there should be stuff within the visuals — if not also in the dialogue and the references — that make those people who grew up watching the show feel like we are taking great care to both satisfy you and introduce new stuff that feels like it lives organically in the 25 years Voltron has existed.

MTV: You said you’re about to name a new writer, but what about a director? How close are you?

SUCKLE: We’ve had a lot of inquiries, because there are a lot of fans who grew up with the show and see the potential like we do, but it would be premature for me to name any names.

MTV: Will there be any crossover between the animated series and the live-action film?

KOPLAR: Our hope is that the group of people we have are open to everybody sharing ideas, thoughts, whatever it is.

SUCKLE: It’s important that all these pieces are working together, because it is a specific plan that we want to realize. The cartoon, the new show, the Mattel deal — they’re just sort of springboards to ultimately what will be the feature. It’s always been about driving the feature.

KOPLAR: All these component parts are going to come together like Voltron.

So now we’ve been confirmed that the TV series remake and live-action movie works are in place, along with the host toy merchandise going about in place, we should be seeing more and more these developments coming into the horizon at a closer time.  One would hope so!

Cause I would hate to see things just dropped out of the air like that, if nothing’s working out as it should be.

Source: Variety.com, SplashPage, Craveonline

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Gundam Statue in Japan – Ready for Round 2?

Posted on 30 June 2010 by admin

Hang on a sec.  Had they not already done this  in Odaiba back in September last year?

It sure wasn’t that long ago when it was constructed as part of the Namco Bandai’s 30th commemoration of the Gundam franchise.  And they had to take it off after a couple months of display.

And now they’re doing it again for the second time?  Well.  I’ve no problem with that if you ask me being a mecha fan…

But I just wish they should make things transparent with these.  I mean I don’t see how taking it apart and then putting on it again would make any sense when comes to making a strong attraction for overseas tourists to see what Japan’s pop culture lifestyle is got to offer.  Especially when it’s already that good to appeal with IN THE FIRST PLACE!

I mean it just doesn’tt seem to add up! >.<  And now we have one here constructed in the Shizuoka city, home of 710,000 Japanese citizens, 5th largest city in Japan.

Here’s the conceptual art of the proposed statue design over in Shizuoka city.

Proposed Conceptual Art Design of RX 78 Gundam Statue

As compared to this one at the Namco Bandai’s actual model at their headquarters, with the up-close shot of the light-saber burning through the blue brick.

RX Gundam 78 statue model in Namco Bandai's headquarters on display

I supposed no human casualty is part of the plan too?

Image sourced from Ngee Khiong

Since the project’s completed few weeks back at beginning of this month.  Said to have more lighting and special effects during its opening.  So this is all part of the hopes of translating more visitors coming into the city, both local and abroad (last year 4 million people came to visit before it got dismantled back in October 2009).  And the only the key thing missing from the statue is the completion of the light saber upgrade.

Thanks for Ngee Khiong’s sources, it said to be opened to the public from 24th July 2010 till 10th January 2011, located at East Shizuoka Square.

Source: Ngee Kiong, Escapist.com, Geek.com, Bionicbong.com, Endgadget.com,  All images are copyrighted and belong to the rightful sources.

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Chinese Transformers raised in Chinese University

Posted on 30 June 2010 by admin

A couple of university students from a local Chinese university went all this trouble to make their own life-sized Transformers as part of the graduation project, as far as what I heard.  It’s a very interesting project for them to get into.  And it’s a 4500  USD project too.  That’s a great prize tag they put aside for this project’s funding.

Boy! They sure come out bigger than life, after looking at these amazing photos of 9-m tall monstrosity!

Such amazing detail of the character design based on one of the Chinese famous legends of “Romance of the Three Kingdom”.  For those who are not familiar with the Chinese folklore legend, there’s this famous general from a Shu Army whose name is Guan Yu during Chinese ancient times.  He’s one of the most powerful generals serving in the Shu army and many legendary tales have been fortold amongst the Chinese for many, many generations.  Chinese have profound religious beliefs tied with him and you can find a lot of statues of him around China and other Chinese communities around the world.  That’s probably why the Chinese students picked him as the favourite character.

If you ever played one of Koei’s infamous action game series Dynasty Warriors and you used this character. (see below)

This is him and that’s why the transformer’s color resembles a lot as the picture above, along with the halberd weapon.

And here’s the footage of the CGI animation of its transformation as well.

Pretty neat huh? ^^

Source: Kotaku, Gadgetsin, ClonedChina, All images and copyrighted by the source owner

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War for Cybertron Game Review

Posted on 23 June 2010 by admin

Hey guys.

This just came in. It’s been a long while coming. Now it’s officially released yesterday and so I was eager to let you have a good read what the reviewers from TFormers.com have positively (thats right, positively)said about this game so far.

I wanted to express my own thoughts about this game too in this post… However due to the time constraint I keep having lately and realising how many fans are looking forward to what the game truly promises for the fans, I thought why not just let everyone have a quick peak what I’ve read in this review huh? ;)

Here’s the review.

At long last, Transformers Hypefest 2010 has come to a close as High Moon Studios and Activision have finally blessed us with the release of Transformers: War for Cybertron. No longer just the light at the end of the tunnel, War for Cybertron is on the shelves: ready to be enjoyed, judged, nitpicked to pieces, and reveled in by fans.

In a year filled with little other news than Transformers 3 eye candy replacement and the occasional webisode, Transformers fans, still licking the emotional wounds of Revenge of the Fallen and the cancellation of Animated, couldn’t get enough news about this new direction for the historically lackluster Transformers video game property. Until, that is, they had had too much, and hope gave way to hype. Now the question is: Can this game, this third-person shooter, live up to the mountain of publicity and speculation it has generated?

Honestly, it’s doubtful anything could.

That being said, this is a great game. Any gamer who enjoys a solid third-person shooter will have nothing to complain about here, and any classic Transformers fan should be overjoyed with the characters, context and dedication to the franchise that High Moon has shown our favorite bots. There has been no reason to expect to get Transformers games this good. It’s kind of a miracle.

The chief thing Transformers fans need to bear in mind here, though, is that this game is solidly placed within the context of the 1980s cartoon and movie. That is not to say there is 100% continuity with the original shows (like they had continuity…) but the characters, story, and feel of the universe simply ooze Sunbow. Homages to the film and show are everywhere.

Imagine this game as a revival of the Transformers made in a universe with no Transformer media between the end of Season 3 of the old show and today, and you’ll be on the right track. You can expect most characters to be almost exactly who they were on TV in 1985.

What color is Rumble supposed to be again? *Puts FIBRIR Helmet on.*

The Decepticon campaign is Megatron- centered, with the only significant deviation being a flying level featuring the original Seekers (Flight of the Repaints = Awesome). This is not the story of Megatron’s rise to power, nor the beginning of the war. It does feature some events that are formative to the story as we know it, but this is not an origin tale.

Neither so much is the Autobot campaign; as promised we do see Optimus take charge of the Autobots, but… it’s complicated. To say that you see him “become a Prime” here is overstating it as presented.

Characters meet for the first time, familiar items emerge and situations taken for granted are illuminated, but overall this game carves a comfortable place of its own near G1 cartoon Transformers lore, and makes it a more satisfying and compelling place. Frankly, the almost episodic nature of the story came as something of a relief – it left plenty of space for more game, more story, and didn’t offend any of my preconceived Transformers sensibilities.

Level design is linear, but no more so than average. The scenery is so detailed, intricate, and on occasion spectacular, that you never feel like you’ve been somewhere before. Your objectives are dynamic enough that you feel propelled forward by the story, never corralled by the level walls.

The “defend this area full of turrets” scheme is a common occurrence, but most instances feel story-driven, and turrets usually equal fun. There is, however, a “Defend the moving elevator! With turrets!” sequence that just feels like busywork.

Cybertron is a rich and varied environment which will be recognizable to any longtime fan, and will be enjoyed by any connoisseur of gaming environments. You can be sure of repeat playthroughs revealing details and Transformers references that you missed the first time.

The setting is one of the game’s greatest features, so be sure to enjoy it.

Your weapons consume ammunition and not just for show, you’ll need to conserve ammo and place your shots wisely, lest you find yourself hip deep in laser-fire with out a pistol.

Those who played the multiplayer demo on Xbox Live may not have gotten the right idea about the game as a whole, nor even the scope of its online play. The multiplayer aspects were significantly more fun after gaining an organic understanding of the character abilities, weapons, and effects of alternate modes on combat in the single player campaigns. For instance, the ability to fly at the drop of a hat significantly affects strategic game modes, but leveraging that advantage takes practice.

Control for the most part is tight; aiming in particular feels well tuned. Transitioning from robot mode to alt mode can take some getting used to. Once you get the hang of it, though, it becomes a fluid and natural part of play that influences your strategic decisions and offers opportunities rarely explored in this genre. High Moon, rather that basing their game around the classic Transformers gimmick, have used that gimmick to add something dynamic and fresh to a tried and true game format. After all, adding “Hit them with a truck” to your list of solutions in a tense firefight is nothing to sneeze at.

In a move that I’m sure will worry many players, the transformation button is located at the L3 position initially, with the melee on the R3. Thumbstick buttons are not always our friends, but in this case, High Moon’s reasoning is sound. A player, using these buttons as placed, will be able to skillfully move, fire, steer, transform, accelerate, and utilize each character’s two special skills without moving a thumb off the controller.

However, “heavy stickers” (one of which the reviewer happens to be) will quickly want to switch to the second controller layout. It re-maps the button to the position formerly occupied by the weapon switch, moving that function to the D-Pad. If you can master the first layout, the advantage is clear, but if you’re one of the many who find themselves unexpectedly crouching when you mean to make a break for it in Call of Duty, you may want to save yourself the trouble and just change this setting at the outset. Sadly, the melee remains as-is.

More flexible are your Y-axis options. The Y-axis inversion can be toggled on or off for each individual alt mode separately, including your robot mode.

Teamwork is the watch word in non-deathmatch War for Cybertron multiplayer match. High Moon has crafted a set of customizable character types whose balanced interaction is remarkable. A team skilled in utilizing the unique talents of each kind of character to support one another is nearly unstoppable.

The characters have a limited selection of weapons, and upgrades for each class. The color scheme, while customizable, only provides a limited palette for each chassis. Online play allows your characters to level up as they are used, and the upgrades you receive rapidly make palatable differences in play.

This encourages play with multiple classes, which is worth mastering. Being a versatile player within this character set can be a great asset. Each character type has valid offensive and defensive functions. The victorious player will at least understand them all.

The most disappointing aspect of the multiplayer mode is the manner in which flying characters are limited. When a flier goes too high, they are simply stopped by an invisible ceiling. Invisible walls are always fail. Perhaps in future games when fliers affect multiplayer balance, it could be addressed more subtly, possibly through airborne weapon range limits or vertical visibility control.

War for Cybertron is the best Transformers game ever, and it’s a slaggin’ good game in general. While the base play is derived from some of recent years’ favorites, in sharp contrast with most licensed games (which are hobbled from the outset by a mountain of preconceived kibble, superfluous, or flat-out contrary to the play needs of the game), its subtle innovation comes from a masterful utilization of its license’s gimmick.

Perhaps the only like franchise to have video games conceived within it that were not intended to be tie-ins or a redux of existing media is Star Wars – a franchise which can claim some of gaming’s greatest achievements under its belt. War for Cyberton was built from the ground up to be a game; written, directed, designed, populated, rendered, and tested to be played; and it shows.

High Moon’s distinguished treatment of the franchise in and of itself is a distinct leap in the right direction for all of Transformers media. They’ve created one of the few, perhaps the only, piece of Transformers in motion media that could have stood on its own without the power of its name and history to justify it.

This game has what makes the Transformers great.

Source: TFormers.com

Towards the end of the review, they gave the game rating 9 out of 10.  So that sounds good! Wouldn’t you think? ^^

Here’s the video review as well for those who like to get better idea via the visuals if words above cannot convince why the game is fantastically fun!

So what are your thoughts Transformers fans?  Is this spectacular or what?!?!?

Source: TFormers.com, All images sourced and copyrighted by TFormers.com

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Star Driver: Nagayaki no Takuto

Posted on 20 June 2010 by admin

I posted this no long ago on our Facebook fan page no long ago.

But basically, it’s a new robot anime show that’s going to come up this year.  Rumours said it’s expected to fall in October 2010.

Not much info to reveal at this stage.  But here’s what I managed to find online in the last couple weeks about this show.

In the director’s chair is mounted Taku Igarashi (Takuya Igarashi), has worked on the series Soul Eater, but the scenario will work Edzhi Enokido (Yoji Enokido), in the past giving birth to Revolutionary Girl Utena. For the design of the characters meet and Hiroki Midzuya Misa (Misa and Hiroka Mizuya), as well Eshiuki Ito adapt designs and is responsible for overseeing the animation. The music also write Satoru Kosaka (Satoru Kousaki), speaking earlier in the composer Bakemonogatari, Melancholy of Haruhi Suzumia and Lucky Star.

Anime will narrate about a boy named Takuto, control the robot with the name Taubaan (Taubaan).

Source: Animemaga

Exciting!^^  So watch this space!

Source:  AnimeNewsNetwork, Animemaga, Imaged sourced and copyrighted by AnimeNewsNetwork

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