7 reasons why War for Cybertron is the best (and most decent) Transformers game to have

Posted on 16 June 2010 by admin

Get ready for impact!

Looking back all the great visual highlights of the game, I was thinking at the back of my mind why this is GOING TO BE THAT AN AWESOME GAME TO HAVE to have.  And I can only think of 7 very good reasons to have this game (and why every other fan should own this game as well)

1. IT’S INSANELY FUN.

With its stunning graphics, amazing 3D environments and character design details, one would find it very hard to disagree its fun factor this game provides, even though the critics review won’t be made officially after its 22nd June release date.  You have so many of your favourite characters to choose from.  Autobots, Decepticons, Optimus Prime, Bumble Bee, Megatron, Starscream and the rest; ready to take pounce at each other’s throats.  You get to experience a lot of these Transformers in a very unique way from the first-person perspective such that you’ll get this total freedom to explore each characters’ unique fighting transforming abilities that you would never thought it was possible.  With this much character interaction and four different classes to choose from,,

2. IT’S FAST.

Yes. Fast.  Fast as in not the loading times (sorry)^^”.  I mean given the nature of the game is action-oriented, you’d expect all the action sequences would go lightning fast! With background explosions, enemy atttacks, death beams and simultaneous transformers fighting/transformation sequences all happening in one game disk, what more instense action could a guy ask for?^^ (But hopefully the loading time won’t be painfully slow once you got the game as depicted above….)

3. IT’S SEXY.

Okay.  Maybe not that kinda of sexy we oughta expecting from this game.

But we do know how to love our favourite characters transform into different types of vehicles we like to see (and play). So that’s what made a good game a good game. Game features, action sequences, cooperative team play, intense fighting atmosphere on Cybertron etc.. Everything’s just so sexy with it.   Nuff said.

4. IT’S AVAILABLE ON ALL GAME PLATFORMS.

That’s a huge thing.  So there’s no reason why every gaming mecha fan out there who shouldn’t be heading out to the game store (offline and online) and grab their copy of this game, irrespective of what gaming platform you have at the moment.  PS3, XBox360, Wii, Nintendo DS.   High Light Studio guys have done a massive good job of giving every Transformers fans (young, old and eccentric) what they want for their birthday or early Christmas presents.

SO GET OUT THERE AND START ORDERING THEM!!

5. IT’S MULTIPLAYER.

Yes.  As far as I’m aware of the XBox360 that’s been going about for quite a while, they got the exclusive of the multiplayer functions within. So says their Highlight Studio’s press release

Exclusive to Xbox 360 owners, the demo will grant players early access to a deep Transformers multiplayer experience, offering fans a sample of some of the character classes and game modes that will be found in the final version. It will feature full, 10-player matches and drop players straight into Molten, one of the game’s expansive maps set on the Transformers’ home planet of Cybertron.

Source: TFormers.com

Comes with four modes of flavour.

a. Team DeathMatch

Just like any multiplayer games you ever experienced, your main goal was to head out and start eliminating random opponents, whether you’re on your own and playing in a team.  And you have to complete the goal under some strict conditions of the game, usually time limit or maximum number of opponents killed.  This game offers that too and you should have no problem getting used to this game format if you’re big fan of CounterStrike or Unreal game franchise.  So the stage is all yours to set.

b. Conquest

Conquest is a capture and hold style game when you take your team to takedown your enemies stronghold that has their flag.  To win this game mode, you use your men to eliminate the enemies and the enemies were busy guarding the their flag beacon.  Once you eliminate them all and none survive, you take over their beacon and replace with yours and the match is yours to sealed.

c. Countdown to Extinction

This game mode has one simple objective, just like above.  You take your bomb and place it at the enemy base and you’ll win.  That’s simply it.  You don’t necessarily have to detonate the bomb.  You have to make your men stay alive in the game whilst carrying the bomb and no letting fall into the wrong hands.

d.  Power Struggle

It’s an interesting one.  One of type of gameplay is not commonly used in multiplayer games before.  Hence this would be the first.  The game style is similar to the concept of Capture the Flag, where is each teams’ have their own set of flags and your mission is simply to grab your opponent’s flags as many as you can and bring it to your own territory.

e. Code of power

A two-minute and half match where you and your opponents are fighting for a giant melee weapon.

6. IT’S FIRST PROPER TRANSFORMERS GAME WE HAVE FOR A LONG WHILE.

Well looking at the history pages here, I can see why it’s so (and here’s the part why I claimed it’s most decent game to date).

Whilst reading everything else about it’s been mentioned why Transformers name was never meant to do well historically.  When I meant by that is that given technology back then, everything was so simple and plain to program back then.  Commodore64 was one earliest adoption for the game of Transformers G1.  It’s not hard to see why they couldn’t resist the chance to make the game when everybody were so looking for it when nobody ever thought of an idea of having the game at home.

But sadly we were all mistaken to believe it’s going to be one of those pioneer games.for such fantastic cartoon series. Instead the game ended up as E.T 2 instead. If you take a video here of Transformers on Commodore64.

You can see that it’s a platform type of game.  Which is pretty obvious since in those days, games were a lot easier to developed in that form during those days.  Many people went out and expect to get plenty of games like this.  Many except for one.  Lots of complaints about the game being too buggy and it was a super hard to play with.  It’s hard for many people to get around to understand how the game got involved when you have several Autobot characters to control but nothing of this video suggests you want to experience each robots’ unique strengths and weaknesses.  Whilst I was looking for further criticism what made this game stink, I come across a retro link by a Transformers who remembered this game and this is his thoughts of the view.

Basically, Transformers is a platform shoot-em-up. You take on the role of a team of five Autobots (Optimus Prime, Jazz, Bumblebee, and two others that I can’t remember!) and you have to explore the games levels collecting pieces of the Autobots logo and returning them to your base, negotiating the array of platforms and avoiding the onslaught from the Decepticons who are out to stop you. Collect four pieces and the level is complete. Why they are doing it, is anyone’s guess!

To help you, each Autobot has three modes of transport – walking, flight, or vehicle mode. Different modes are best used to negotiate different parts of the levels with some platforms only being accessible through flight. Naturally, driving around is one of the quickest ways to explore the levels, but it is all too easy to drive too fast and end up going over the edge off a platform. You are open to attack in vehicle mode, but can shoot back in robot or flight mode, and different modes of transport offer different benefits and levels of control for manoeuvring around the levels themselves.

Each of the Autobots on offer gives different advantages and disadvantages to the player. It is possible to switch between ‘bots at any time during the game as long as you move into one of a number of pods scattered around the playing area. Naturally, Optimus Prime is the best for firepower and damage resistance, but he is rather cumbersome when it comes to negotiating some of the trickier platforms. By the same token, Bumblebee is not a ‘bot to use if you are expecting heavy combat, but because of his size, he can go where no ‘bot has gone before. However, Jazz would appear to be the best all-rounder.

The graphics in the game are something of a mixed bag. The sprites are well drawn and well-animated, especially the transformation sequences, but the background images are appalling. The platforms consist of little more than metallic pipes on a plain black background. Yes, the game scrolls smoothly enough, but when the screen doesn’t even look interesting, the gameplay has to exceptional to make you come back for that elusive “one more go”.

Special mention has to go to the music by Fred Gray. He has managed to produce a faithful renditioning of the Transformers theme for the game, although there isn’t a great deal of music during the game itself. However, the sound effects are rather sparse and what is there is rather pitiful!

Overall, this game is too damn difficult for it’s own good. It is a difficult game in it’s own right, but coupled with a lousy control system that is unresponsive and, and an icon system that makes the game a pain to play (not to mention making transforming your ‘bot difficult and not something that can be done in a hurry). Denton Designs were famed for their icon-based games for the C64, starting with their revolutionary graphic adventure, Shadowfire, but icons have no place in a platform game.

If that wasn’t bad enough, there is some dubious collision detection, and worst of all, it is impossible to tell what is coming from off the screen. All too often, you can be in flight mode and suddenly finding yourself crashing head first into an oncoming platform.

To be honest, this game never really set the world alight when it came out, and looking back at it now it has dated very badly.

Source:  InfiniteFrontiers

A real bummer intro of Transformers gaming franchise to what’s supposed to be a very promising start of the franchise.

And…

Does anybody remember this NES version of Transformers game?

Another very disappointing and hard game for the fans to barely hate it, let alone enjoy it.

I remembered correctly a long time ago, this game only exists to be sold in Asian countries including Japan. But it was never set foot in the USA.  Judging by the quality of the game and infinite source of its negative reviews, one could guess why.  Since the title is in Japanese (Transformers: Convoy No Nazo or Transformers: Master of Convoy) and the contribution to this game came from the Japanese exclusive frontline of its own Transformers G1 series.  The title really appealed to me to try this game out.  My fingers were eagerly curious and eager to see if I’m going to get a great fun out of this.

But sadly, to my own disappointment, after seeing too many “Game Over”  screens before even passing level 1 of the stage, I realised this game is was not really meant for kids at my age for fun (I was 8 years old that time).  Moreover, I never heard any kid in my neighbourhood ever beat this game so easily.  The game was said to be one on the extreme difficulty and you’re tested for avoiding enemy attacks and attack them when necessarily.  Reading one of the commentator’s review on this, I’m glad to know someone out there who also shared my frustration over the years and left disappointed that it wasn’t going to be fun anymore.  Or at all.

Another tragic tale of its cartoon masterpiece game plans for the franchise.

NB: Here’s another Transformers game you may be interested to watch. This guy managed to finish the game in 4:25, WITHOUT A SINGLE LIFE LOST! I couldn’t believe when I saw this!! This guy makes the game looks so easy to beat! Check it out for your viewing pleasure!

And but now we’re in the modern age where video game system are starting to evolve and they get more powerful and faster, and with recent PS2 titles of Transformers and Transformers Movie recently coming out the past few years, I’m noticing that this is beginning process of the Transformers franchise wanting to regain its lost reputation in not making the gamers for the Transformers fans several years since its 8-bit ugly intro.

Of course, this doesn’t always happen to be the case such as  Transformers Beast Wars franchise on PS1 and Nintendo 64, for having one of the worst gaming platforms ever introduced on 64 bit gaming platform.  But hey no one’s perfect right?

So it’s safe to say that things are getting better and better, not much worse, for today’s video game makers to push their boundaries to a whole new level of fun.

7.  IT’S FOR THE FANS.  WHAT ELSE CAN YOU SAY?

Lastly this game is made for the fans of who love robot shows for a long while now, not just for Transformers fans speficially specificially.  I don’t know about you.  But I’m pretty excited about this game coming up withing 6 days or so for now.  My childhood life wasn’t that great in my days of the 80s, so hopefully this new game will help to replace old memories with some new fun ones! So yes.  What else can you say for a mecha fan other than “YES! YES! YES!”.

So, fans!  Let’s  go and roll out!^^

Source: TFormers.com, All images do not owned by me and are copyrighted.

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